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 0.9.7b, c & d Bugs

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RWer
In-Training Digimon
In-Training Digimon


Posts : 35
Join date : 2016-04-07

PostSubject: 0.9.7b, c & d Bugs   Mon May 23, 2016 8:59 pm

Only the Dragon Egg Chip works out of the 8

The blue card is missing from the inventory and im unsure if they drop yet.
(Hagurumon needs one to digivolve to Guardromon)

The inventory on Creative Mode is a bit mixed up and the varied Digivices are under the Digimob tab and the originals of each are Under Evolution items.
(and some names display ".txt" on their tag)

"Outlet" doesnt show up correctly in the inventory


Last edited by RWer on Fri Jun 03, 2016 12:54 pm; edited 1 time in total
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RWer
In-Training Digimon
In-Training Digimon


Posts : 35
Join date : 2016-04-07

PostSubject: Re: 0.9.7b, c & d Bugs   Mon May 23, 2016 9:24 pm

When a Digimon has a weapon or item equipped is placed in the Vpet then taken back out, the stats go back to default until any one item is removed and put back on.
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WillExis
Baby Digimon


Posts : 5
Join date : 2016-05-24

PostSubject: Re: 0.9.7b, c & d Bugs   Tue May 24, 2016 1:23 am

Datiri Egg doesn't spawn an egg when used

Yura Egg Item spawns a Tsubu Egg
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KumaZone
In-Training Digimon
In-Training Digimon


Posts : 20
Join date : 2016-04-26

PostSubject: Re: 0.9.7b, c & d Bugs   Tue May 24, 2016 4:25 am

im not sure if it's just something with my graphics settings, but all the letters in the F3 HUD and on the blue side of the digimon select hud have these black squares behind them, and the letters on the red side of the digimon select hud are all blacked out

edit: found another bug, sometimes harvesting small meat will yield a poison potato?
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RWer
In-Training Digimon
In-Training Digimon


Posts : 35
Join date : 2016-04-07

PostSubject: Re: 0.9.7b, c & d Bugs   Wed May 25, 2016 5:15 pm

The client locked up at the moment my tamed Tinmon should have become a "Boss"

Sunflowmon, Ninjamon and a few others show a blank button where there would normally be the name of digimon they can digivolve to.

"/gamerule KeepInventory true" doesn't stay true : (
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Namkcaws
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In-Training Digimon


Posts : 28
Join date : 2016-01-19

PostSubject: Re: 0.9.7b, c & d Bugs   Wed May 25, 2016 5:45 pm

For some reason, the Large HP Floppies look like the Medium ones instead. Minor glitch, but it kept throwin' me off for a while. xD
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Namkcaws
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Posts : 28
Join date : 2016-01-19

PostSubject: Re: 0.9.7b, c & d Bugs   Wed May 25, 2016 7:07 pm

Tilled Digidirt becomes vanilla dirt when jumped on.
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Namkcaws
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PostSubject: Re: 0.9.7b, c & d Bugs   Wed May 25, 2016 7:43 pm

The Corrupted/Dark Digicore doesn't have its name/entity/whatever tag.
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RWer
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Join date : 2016-04-07

PostSubject: Re: 0.9.7b, c & d Bugs   Thu May 26, 2016 11:13 pm

The player takes the fall damage while riding a running-Digimon

The player cant control the Digimon while riding it (except up or down) unless the Digimon has already moved in some direction first while not mounted.
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RWer
In-Training Digimon
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Posts : 35
Join date : 2016-04-07

PostSubject: Re: 0.9.7b, c & d Bugs   Fri Jun 03, 2016 1:10 pm

My Digimon often walk away when i take them out of the V-Pet, demount or when im just walking with them. I dont always realize it so i dont know exactly what makes them do it. I only realize it mostly when i have them attack something and they're no where in sight.

They also get stuck and wont jump over or around 1x1 blocks like trees or over zig zag pattern blocks like the formations of round hills when they approach the 1x1 section straight.

Tilled Digidirt doesnt break when trampled.
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