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 Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs

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Cyan
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PostSubject: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Wed Aug 23, 2017 3:20 pm

Please post any and all potential bugs you may find with this version here. Please do not use this topic to bring up bugs in previous versions unless they have not been fixed for the current version.
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Arella_Night
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Thu Aug 24, 2017 3:57 pm

Wild flying digimon keep freaking whenever I get near them and floating down through the ground.
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Lulu Luna
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Thu Aug 24, 2017 9:52 pm

the stairs are not craftable because the slab recipe is the stair recipe. May not really a bug but.. it's something that needs fixing?
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RWer
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Thu Aug 24, 2017 11:00 pm

Big Berry Saplings disappear instead of growing while using bone meal.

Degenerating a player's Digimon made by the /create command will crash the game when the previous digivolved form isn't present in the entity data.

Cannot /create "UlForceVeedramon".

Arella_Night wrote:
Wild flying digimon keep freaking whenever I get near them and floating down through the ground.

Yeah Sad But what i suspect to be the "Flying wander" actions are prettty awesome!
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Cyan
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Fri Aug 25, 2017 12:43 am

RWer wrote:

Cannot /create "UlForceVeedramon".


Names are case sensitive when it comes to the create command. So in this case, you would need to use "UlforceVeedramon", as the F is not capitalized.
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tifaismyho
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Sat Aug 26, 2017 9:09 pm

you already helped with this but once on server but i tryed to get ultforce so i digivoled my magnamon down then up and when digivoleing form veedramon to aeroveedramon it digivoled to hiandromon as well. so it happened to 2  different veemon so its either me personally or all veemon from before the the update

just tested it in creative mode happens there too
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RWer
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Wed Aug 30, 2017 9:14 pm

The degen bug that crashes the game when i degen a digi that was raised from an egg and has previous forms. Specifically Mastemon.
It didnt crash after degenerating the demidevimon line, Gatomon, Angewomon or Magnadramon.
Here is the crash report:
The game crashed whilst ticking entity
The game crashed whilst ticking entity
Error: java.lang.NullPointerException: Ticking entity
RWer:PO'ed.for.not.backing-up.his.commandblock.digitest.lab
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ldegroodt115
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Sat Sep 02, 2017 6:43 pm

Minor list of bugs that I found, will update post if I find new ones.
-As viewed from a Digivice's stats page, Pabumon's type is in all capital letters
-As viewed from a Digivice's stats page, Arkadimon(Fresh)'s type's first letter is not capitalized
-WereGarurumon requires a Brown Digivice to digivolve to MetalGarurumon
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Namkcaws
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Mon Sep 04, 2017 1:11 am

Lulu Luna wrote:
the stairs are not craftable because the slab recipe is the stair recipe. May not really a bug but.. it's something that needs fixing?
On top of that, the slabs/stairs for Palmwood & Junglewood use the wood itself instead of the planks.
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Namkcaws
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Mon Sep 04, 2017 8:14 pm

While attempting to build the house I intend to build in the new server world, I found 2 more bugs; these are with the Palmwood Planks, but could also apply to the others:

(1) They don't connect to each other, despite still being able to stack atop each other.

(2) You sink into them for some bizarre unbeknownst reason.



EDIT: Ok, also the same for Junglewood Planks.

Welp.....they also seem to have bizarre attachment detection, sometimes stacking atop each other but not other times, and seemingly from angles that don't match. And to top it off, they also have odd breaking detection (I have to punch/axe it from an odd angle), and THEN they drop Oak Planks.
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faiththefish03
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PostSubject: Veedramon digivolve to... HiAndromon??   Mon Sep 11, 2017 6:45 pm

uhm... i was playing digimobs on my singleplayer world and veedramon didn't turn into aeroveedramon like supposed to. he turned into hiandromon. when i try to dedigivolve him it crashes my game and when i try to go back in the world it crashes. i tried this on a brand new world and the same thing happened so then another world was unusable. i hope this gets fixed.
Thank you,
VixenChild (formally faiththefish03 but account new account)
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Namkcaws
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Sun Oct 08, 2017 9:54 pm

Reportin' the weird Digimon inventory duping glitch.

Several of us, myself included, go to take out an item in a digi's inventory, and it dupes.

The item in the digi's inventory seems to not disappear from said inventory until after you've placed it in your own - except when it doesn't, creating a dupe.

Even weirder, after doing that a second ago, the entire V-Pet said digi was in tried to pull the same stunt after I put the digi back in.




Oh, also, that plank issue from before still exists in the 1.11.2 version - unless you've been working on that already, in which case disregard.
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PostSubject: Re: Digimobs(0.9.9) Pre-Release I (Reduxer) Bugs   Fri Oct 20, 2017 3:09 pm

Fractal slabs when broken turn into oak slabs.
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