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 difficulty scaling

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Baby Digimon

Posts : 6
Join date : 2016-06-20

PostSubject: difficulty scaling   Mon Jun 20, 2016 11:12 am

I have a suggestion involving digimobs mechanics changing based on the difficulty selected in minecraft.

No bosses
Digimon behave as passive mobs, will not battle
Old taming mechanics function on all stages of digimon (baby-mega)
digimon do not die

No bosses spawn (except for story bosses?)
all digimon behave as passive mobs towards the player (will still engage in comnbat with tamed digimon)
tamed digimon do not die in battle
Old taming mechanics work on baby, in-training, and rookie digimon
higher item drop rate

behaves as current mod does except:
baby digimon tamable
boss spawns limited to certain biomes
egg drops guaranteed for bosses

no digimon tamable
boss spawns increased
lower item drop rate(except eggs)
increased wild digimon stats
lower digizoid spawn rate

no digimon tamable
all digimon are hostile to the player
all digimon are bosses(except woodlands digimon)
no egg drops
very high wild digimon stats
no egg dropped when tamed digimon dies

i hope these suggestions were useful
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